Dynamic Closing Credits
Elevate your game's finishing touch with "Dynamic Closing Credits" – because every contributor deserves recognition.
Preview video (backgrounds): Color | Images | Movie | Transparent
Preview video (animations): Fadiing | Rolling | Both
Introducing "Dynamic Closing Credits" – the ultimate tool for adding professional and customizable closing credits to your Unreal Engine projects. Crafted with the power of native C++ code, this plugin ensures maximum performance and efficiency, eliminating the need for complex Blueprints and graphs.
"Dynamic Closing Credits" is designed to be clean, compact, and ready to run right out of the box. With straightforward installation and customization, all you need to do is replace the text and optionally configure parameters. The plugin handles all the intricate logic, giving you more time to focus on other aspects of your game; it offers dynamic calculations for timings, intervals, and animation speed, ensuring a seamless experience without the need for manual animation.
Features include two types of credit animations – fading and rolling – where fade credits present a special effect for individuals with multiple consecutive roles: where the name remains while the roles fade in and out. You can choose from four types of backgrounds: solid color, image(s), movie(s), or transparent, and even add soundtrack(s) to play during the credits with a seamless fade-out at the end of the credits. You can also control the end-of-credits behavior, whether you want to hide the credits, quit the game, or load a new level.
Written by a seasoned developer with over 10 years of C++ coding experience, "Dynamic Closing Credits" guarantees reliability and high performance.
Ready-to-run examples are included to get you started quickly. Whether you choose fading credits, where you only need to replace the text in the Data Table asset, or rolling credits, where you can easily duplicate Text widgets in the Widget Blueprint and then update their text, "Dynamic Closing Credits" makes it simple to achieve professional results.
Enhance your game’s opening sequence with "Dynamic Closing Credits," which effortlessly delivers a polished and professional start.
Note: The logo of Unreal Engine is included within the plugin (PNG file, 310x334).
Citation: The plugin uses a sample music loop titled ‘Viking Calls’ by Marcus Dellicompagni for demonstration purposes. You can find more of Marcus’s work on PoundSound. For licensing details, please visit the license page.
Features:
- Natively written in C++ for optimal performance.
- Clean & compact.
- Super easy to integrate & customize.
- Ready-to-run demo.
- Replace text & set optional parameters.
- 2 types of credit animations: fade & roll.
- For fade (opening) credits, replace text in the Data Table asset.
- For roll (closing) credits, duplicate the text widget & update its text in the Widget Blueprint.
- 4 types of backgrounds: color, image (single or multiple), movie (single or multiple), or transparent.
- Timing, intervals, & speed are dynamically calculated.
- Automated animation; no manual work needed.
- All logic is managed in a single C++ module; no complex blueprints or graphs.
- Supports playback of multiple soundtracks with a seamless fade-out at the end of the credits.
- Supports runtime & the Sequencer.
Included Assets:
Number of Blueprints: 1
Number of Data Tables: 1
Number of Materials: 2
Number of Material Instances: 3
Number of Textures: 5
Number of Levels: 1
Number of Level Sequences: 1
Number of Sound Waves: 1
Number of Sound Cues: 1
Number of Media Playlists: 1
Number of File Media Sources: 1
Number of Media Players: 1
Number of Media Textures: 1
Number of Movie Resources: 1
Supported Development Platforms: Windows: Yes, macOS: Yes, Linux: Yes
Documentation: Link
Release Notes: Link
Live Support: Discord (Bug/crash report, feature request, and help)
Developer website: Link
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Create professional opening and closing credits for your game with ease using this powerful C++ plugin for Unreal Engine.