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Asset Naming Convention Keeper

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Asset Naming Convention Keeper

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Consistent Naming, Seamless Development.

Your Project, One Naming Convention, Total Clarity.


Video tutorial: Link


Ensure your Unreal Engine project remains organized, efficient, and easy to manage with Asset Naming Convention Keeper—a powerful tool designed to automate and enforce best practices in asset naming.

Consistency is key in any Unreal Engine workflow. A well-structured naming convention enables effortless asset management, searching, and maintenance, ensuring your project scales seamlessly. This tool streamlines the process by applying standardized prefixes and suffixes according to UE best practices, reinforcing structure across all assets.

Following the Prefix_BaseAssetName_Suffix format, Asset Naming Convention Keeper helps maintain:

  • Standardized asset prefixes (e.g., SM_ for Static Mesh, T_ for Texture).
  • Standardized asset suffixes (e.g., P for Persistent Level, _N for Normal Texture).
  • Enforceed naming rules that align with professional UE5 development.

Designed to align with Epic Games’ recommended asset naming conventions, this tool ensures every asset follows a structured, predictable, and scalable format, so your project always looks like a single, cohesive creation, no matter how many contributors are involved.


Stay Organized. Stay Efficient. Stay Unreal.

Prefix. Suffix. Perfection.


Features:

  • Automatic Prefix & Manual Suffix Application – Effortlessly rename selected assets to follow Unreal Engine naming conventions.
  • Standardized Naming Enforcement – Ensures consistency across assets using the Prefix_BaseAssetName_Suffix format.
  • Editor Utility Widget Integration – Works seamlessly within Unreal Engine for quick renaming.
  • Batch Renaming Support – Modify multiple assets at once with structured naming rules.
  • Class-Based Naming Recognition – Matches assets using their Blueprint class references for precise naming.
  • Works with Unreal Engine 5 Standards – Fully compatible with UE5 asset management best practices.
  • Customizable Naming Rules – Adapt naming conventions to fit project-specific needs.
  • Expandable Asset Type Support – Easily updated to support new Unreal Engine classes as they emerge.


Included Assets:

Blueprint: 1

Enum: 1


Network Replicated: No

Supported Development Platforms: Windows, macOS, Linux


Documentation: Link

Release Notes: Link


Live Support: Discord (Bug/crash report, feature request, and help)


Our products on Fab: Link

Developer website: Link

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More about the developer: Linktree

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Standardized naming conventions ensure your project remains efficient and easy to manage.

Required Unreal Engine Version:
5.5
Category:
Asset Package
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